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It's 5 o'clock somewhere

I didn't really know where this piece was going when I started, other than I wanted to make a still life piece with some interesting lighting and a lot of reflective surfaces. This was mostly just a practice piece, aimed at improving my photo-realism game, especially the creation of complex shaders.

Modeled with Blender 2.7 and rendered in cycles. Textures were created in Blender and Photoshop.