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The local

This piece was a study intended to push some of the skills I've developed in Blender recently, specifically complex shaders. As usual, I modelled every prop in the scene, so I knew this one would take a while. This scene was completed over about two weeks in my spare time.

I really pushed the small details on this one. The table has wet ring marks, the fridge has condensation, and the £5 note even has a transparent panel with a hologram.

Modelled in Blender, rendered with cycles, textured in Photoshop and Substance painter.

depth of field pass.

depth of field pass.

No DOF, to show off the details.

No DOF, to show off the details.

Some assets from the scene.

Some assets from the scene.

A second DOF pass.

A second DOF pass.